![]() Of course he had expected Atrus, because he did all that effort. Saavredo now sees that you are not the one he had expected. there is now a movie in which we now finally physically meet Saavredo in person who, in the You're upstairs then turn sharply to the right and you then look through the "Upper Room" and this is the "Machine Room". Īt the far left, at the back, you can now see a staircase going up.Ĭlick 3 times forward and you'll be at the bottom of that staircase. Click Lever A back to the right again and turn to the left. Nothing else happens because there is still no power, but with Lever A you activate Click Lever A now to turn it to the left. Lever A is now pointing to the right, so at Globe 2. Turn slightly to the right and you will see the 2nd iron Globe again. Through the "haze" you see, vaguely, the prow of the Gondola, but you can not go through the "haze". You also see the iron lever A and the 2nd GlobeĬlick 1 time forward and then turn right and you are standing in front of the arch opening. you can now see that blue / gray "haze" in the Arc-shaped Passage. You see the stern of a beautifully shaped Gondola hanging on a cable. This fence does not open but you can see through it. Click 1 time forward to get to that fence. Turn to the right and you look at that fence. This iron Lever is Lever A.Ĭlick on the lid of Globe 1 and. The front iron Globe is Globe 1 and the back iron Globe there is an iron lever and further on a second Iron Globe. You are standing in front of the Iron Globe and you will see that behind this Go up the stairs and at the top you turn immediately to the left. To the left of this fence you see an arched passage with a blue / gray and more or less transparent "haze". See an iron ball on the left and behind this iron ball you will see a fence that closes an alcove. When you have looked at all this, return to that green staircase. Those "roots" are pipes through which the current must flow. Take a look at the floor and you will see a maze of "Roots" running across the floor. ![]() Later on we will continue to puzzle with the symbols on the tapestries. Three of them., the 3 Symbols you have collected in the Voltaic Age, the Edanna Age and the Amateria Ages. Are some of these symbols not familiar to you? It should be, because at the bottom of your screen you have Take a look at the Symbols on the tapestries. There are 10 tapestries hanging here and on each tapestry you see Symbols drawn. Turn to the right and you'll see some red tapestries hanging on the wall. You have arrived and you are standing in front of a small staircase with green steps that goes up.īefore we go up the stairs, we first look at this downstairs room. Actually Myst 3 Exile ends (for me at least) in an anti-climax, especially if you compare the end (whichever end) with that spectacular roller coaster ride in Amateria. Do not expect a dazzling finale of the game. Solve your last puzzles and then decide for yourself which end Myst 3 Exile will have: The very wrong end or the less wrong end or the It's pretty much the "machine room" of this world. You arrive in the "Front Portal" of Narayan. Actually you are not really in Narayan and you will neverĬome there. As you already saw in the linking movie, Narayan is an underwater world, "wrapped" in a huge bubble.
0 Comments
Leave a Reply. |